Asia Pacific University Library catalogue


Write your way into animation and games : create a writing career in animation and games / Christy Marx.

By: Marx, ChristyMaterial type: TextTextPublication details: Burlington, MA : Focal Press/Elsevier, c2010Description: vi, 418 p. : ill. ; 24 cmISBN: 9780240813431 (pbk.); 024081343X (pbk.)Subject(s): Animated films -- Authorship | Video games -- AuthorshipDDC classification: 808.2/3 LOC classification: PN1996 | .M44 2010
Partial contents:
Writing for animation. Animation terminology ; The basics ; Basic animation writing structure ; Developing characters ; Animation comedy and gag writing ; The animated feature ; The pitch ; Breaking and entering ; Agents, networking, and finding work -- Writing for games. Writing vs. design ; Interactivity and its effects ; Old tools/new tools ; Interactive media and the writer ; Creating a work of digital storytelling : the development process ; The script format ; Script and proposal formatting ; Interactive multimedia narrative and linear narrative ; The elements of interactive multimedia narrative ; Designing simulation stories from tacit knowledge ; Simulation stories and free play ; Experience management ; Back story and free play ; Stories in state-of-the-art serious games ; Working as a digital storyteller ; Creating your own showcase ; Breaking and entering.
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Book PN1996 .M44 2010 c.1 (Browse shelf (Opens below)) 1 Available 00016939

Includes bibliographical references and index.

Writing for animation. Animation terminology ; The basics ; Basic animation writing structure ; Developing characters ; Animation comedy and gag writing ; The animated feature ; The pitch ; Breaking and entering ; Agents, networking, and finding work -- Writing for games. Writing vs. design ; Interactivity and its effects ; Old tools/new tools ; Interactive media and the writer ; Creating a work of digital storytelling : the development process ; The script format ; Script and proposal formatting ; Interactive multimedia narrative and linear narrative ; The elements of interactive multimedia narrative ; Designing simulation stories from tacit knowledge ; Simulation stories and free play ; Experience management ; Back story and free play ; Stories in state-of-the-art serious games ; Working as a digital storyteller ; Creating your own showcase ; Breaking and entering.

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