Asia Pacific University Library catalogue


Your search returned 7 results.

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1.
Mathematics for 3D game programming and computer graphics / Eric Lengyel.

by Lengyel, Eric.

Series: Game development series (Charles River Media Firm))Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Hingham, Mass. : Charles River Media, c2002Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 L46 2002 c.1 (2).

2.
Business & legal primer for game development / [edited by] S. Gregory Boyd, Brian "Psychochild" Green.

by Boyd, S. Gregory | Green, Brian (Brian James), 1973-.

Series: Game development seriesMaterial type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boston, Mass. : Charles River Media, c2007Other title: Business and legal primer for game development.Online access: Table of contents only Availability: Items available for loan: APU LibraryCall number: KF1893.E44 B87 2007 c.1 (1).

3.
Game writing : narrative skills for videogames / edited by Chris Bateman.

by Bateman, Chris Mark.

Series: Game development series (Charles River Media (Firm))Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boston, Mass. : Charles River Media, c2007Online access: Table of contents Availability: Items available for loan: APU LibraryCall number: GV1469.34.A97 G36 2007 c.1 (1).

4.
Programming an RTS game with Direct3D / Carl Granberg.

by Granberg, Carl.

Series: Game development series (Charles River Media (Firm))Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boston, Mass. : Charles River Media, c2007Online access: Table of contents only Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 G73 2007 c.1 (1), APIIT LibraryCall number: CD-34-34 (1).

5.
Emergence in games / Penny Sweetser.

by Sweetser, Penny.

Series: Game development series (Charles River Media (Firm))Source: Safari books online.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publication details: Boston, Mass. : Charles River Media, c2008Online access: Connect to electronic resource. Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 S94 2008 c.1 (1), APIIT LibraryCall number: CD-34-94 (1).

6.
Game level design / Ed Byrne.

by Byrne, Edward, 1975-.

Series: Game development series (Charles River Media (Firm))Edition: 1st ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Hingham, Mass. : Charles River Media, c2005Online access: Table of contents Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 B97 2005 c.1 (2), APIIT LibraryCall number: CD-31-69 (3). Withdrawn (5). Lost (1).

7.
Introduction to game development / edited by Steve Rabin.

by Rabin, Steve.

Series: Game development series (Charles River Media (Firm))Edition: 2nd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boston, MA : Course Technology Cengage Learning, c2010Online access: Contributor biographical information | Publisher description | Table of contents only Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 I58 2010 c.1 (3), APIIT LibraryCall number: CD-37-64 (3).