Asia Pacific University Library catalogue


AI game programming wisdom 4 / edited by Steve Rabin.

Contributor(s): Rabin, SteveMaterial type: TextTextPublication details: Australia ; United States : Course Technology, Cengage Learning, c2008Description: xxxvi, 699 p., [4] p. of plates : ill. (some col.) ; 24 cm. + 1 CD-ROM (4 3/4 in.)ISBN: 9781584505235 (hbk.); 1584505230 (hbk.)Other title: Artificial intelligence game programming wisdom 4Subject(s): Computer games -- Design | Computer games -- Programming | Computer graphics | Artificial intelligenceDDC classification: 794.81511 LOC classification: QA76.76.C672 | A34 2008Online resources: Table of contents only
Contents:
General wisdom -- Movement and pathfinding -- Architecture -- Tactics and planning -- Genre specific -- Scripting and dialogue -- Learning and adaptation.
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CD-ROM CD-36-21 (Browse shelf (Opens below)) 1 Available (No use restrictions) 00034671
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Book QA76.76.C672 A34 2008 c.1 (Browse shelf (Opens below)) 1 Available (No use restrictions) 00028298
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QA76.76.C672 A33 2014 c.1 Fundamentals of game design / QA76.76.C672 A33 2014 c.2 Fundamentals of game design / QA76.76.C672 A34 2002 c.1 AI game programming wisdom / QA76.76.C672 A34 2008 c.1 AI game programming wisdom 4 / QA76.76.C672 A34 2008 c.1 3D game environments : QA76.76.C672 A34 2008 c.2 3D game environments : QA76.76.C672 A35 2008 c.1 Game development essentials :

Includes bibliographical references and index.

General wisdom -- Movement and pathfinding -- Architecture -- Tactics and planning -- Genre specific -- Scripting and dialogue -- Learning and adaptation.

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