3D engine design for virtual globes / Patrick Cozzi, Kevin Ring.
Material type: TextSeries: An A K Peters bookPublication details: Boca Raton, FL : CRC Press, c2011Description: xix, 499 p. : ill. (chiefly col.), maps (some col.) ; 25 cmISBN: 9781568817118 (hbk.)Subject(s): Search engines -- Programming | Web search engines | Three-dimensional imaging | Digital mapping | Texture mappingDDC classification: 912.02856693 LOC classification: TK5105.884 | .C69 2011Summary: "The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher.Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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General Circulation | APU Library Open Shelf | Book | TK5105.884 .C69 2011 c.1 (Browse shelf (Opens below)) | 1 | Available (No use restrictions) | 00028675 |
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TK5105.883 .M53 1998 Vol. 2 c.2 Microsoft Internet information server training kit. | TK5105.883 .M53 1998 Vol. 2 c.3 Microsoft Internet information server training kit. | TK5105.8835 .R66 2010 c.1 Introduction to IP address management / | TK5105.884 .C69 2011 c.1 3D engine design for virtual globes / | TK5105.884 .H43 2009 c.1 Search user interfaces / | TK5105.884 .H43 2009 c.2 Search user interfaces / | TK5105.884 .H43 2009 c.3 Search user interfaces / |
Includes bibliographical references (p. 477-490) and index.
"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher.
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