Asia Pacific University Library catalogue


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1.
iPhone 3D game programming all in one / Jeremy Alessi.

by Alessi, Jeremy.

Material type: Text Text; Format: print magneto-optical disc ; Literary form: Not fiction Publication details: Boston : Course Technology, c2011Availability: Items available for loan: APU LibraryCall number: QA76.8.I64 A44 2011 c.1 (1), APIIT LibraryCall number: CD-38-71 (1).

2.
Online game interactivity theory / Markus Friedl.

by Friedl, Markus.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Hingham, Mass. : Charles River Media, c2003Online access: Table of contents Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 F75 2003 c.2 (2), APIIT LibraryCall number: CD-27-59 (1). Withdrawn (1).

3.
Fundamentals of game design / Ernest Adams, Andrew Rollings.

by Adams, Ernest | Rollings, Andrew, 1972-.

Series: Voices that matterEdition: 2nd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Berkeley, Calif. : London : New Riders ; Pearson Education [distributor], c2010Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 A33 2010 c.1 (3).

4.
Game design secrets : do what you never thought possible to market and monetize your iOS, Facebook, and Web games / Wagner James Au.

by Au, Wagner James.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Indianapolis, IN : John Wiley & Sons, c2012Online access: Contributor biographical information | Publisher description | Table of contents only Availability: Items available for loan: APU LibraryCall number: GV1469.3 .A99 2012 c.1 (3). Damaged (1).

5.
Level design : concept, theory, and practice / Rudolf Kremers.

by Kremers, Rudolf, 1970-.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Wellesley, MA : A.K. Peters, c2009Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 K74 2009 c.3 (3).

6.
Game invaders : the theory and understanding of computer games / Clive Fencott ... [et al.].

by Fencott, P. C.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Hoboken, N.J. : Wiley, 2012Availability: Items available for loan: APU LibraryCall number: GV1469.3 .G36 2012 c.1 (1).

7.
Game design essentials / Briar Lee Mitchell.

by Mitchell, Briar Lee.

Series: Sybex serious skillsMaterial type: Text Text; Format: print ; Literary form: Not fiction Publication details: Indianapolis, IN : Wiley Pub., Inc., 2012Availability: Items available for loan: APU LibraryCall number: GV1469.3 .M58 2012 c.1 (1).

8.
3ds Max modeling for games : insider's guide to game character, vehicle, and environment modeling / Andrew Gahan.

by Gahan, Andrew.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Amsterdam ; Boston : Focal Press/Elsevier, c2009Online access: Table of contents only Availability: Items available for loan: APU LibraryCall number: TR897.7 .G34 2009 c.1 (2), APIIT LibraryCall number: CD-39-09 (2).

9.
Maya for games : modeling and texturing techniques with Maya and Mudbox / Michael Ingrassia.

by Ingrassia, Michael.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Amsterdam ; Boston : Focal Press/Elsevier, c2009Online access: Table of contents only Availability: Items available for loan: APU LibraryCall number: TR897.7 .I54 2009 c.1 (1), APIIT LibraryCall number: CD-36-70 (1).

10.
HTML5 Canvas : native interactivity and animation for the Web / Steve Fulton and Jeff Fulton.

by Fulton, Steve | Fulton, Jeff.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Sebastopol, CA : O'Reilly, c2011Other title: HTML 5 Canvas.Availability: Items available for loan: APU LibraryCall number: QA76.76.H94 F85 2011 c.1 (2).

11.
Game mechanics : advanced game design / Ernest Adams, Joris Dormans.

by Adams, Ernest | Dormans, Joris.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Berkeley, CA : New Riders, c2012Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 A33 2012 c.1 (2).

12.
Emergence in games / Penny Sweetser.

by Sweetser, Penny.

Series: Game development series (Charles River Media (Firm))Source: Safari books online.Material type: Text Text; Format: available online remote; Literary form: Not fiction Publication details: Boston, Mass. : Charles River Media, c2008Online access: Connect to electronic resource. Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 S94 2008 c.1 (1), APIIT LibraryCall number: CD-34-94 (1).

13.
Designing virtual worlds / Richard A Bartle.

by Bartle, Richard A.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Indianapolis, Ind. : New Riders Pub., c2004Availability: Items available for loan: APU LibraryCall number: QA76.9.H85 B37 2004 c.1 (1).

14.
Game level design / Ed Byrne.

by Byrne, Edward, 1975-.

Series: Game development series (Charles River Media (Firm))Edition: 1st ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Hingham, Mass. : Charles River Media, c2005Online access: Table of contents Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 B97 2005 c.1 (2), APIIT LibraryCall number: CD-31-69 (3). Withdrawn (5). Lost (1).

15.
Basics of game design / Michael E. Moore.

by Moore, Michael E.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Boca Raton : A K Peters/CRC Press, c2011Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 M66 2011 c.1 (1).

16.
Game development essentials : an introduction / Jeannie Novak.

by Novak, Jeannie, 1966-.

Edition: 2nd ed.Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Clifton Park, NY : Thomson/Delmar Learning, c2008Online access: Table of contents only Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 N68 2008 c.1 (1), APIIT LibraryCall number: CD-34-93 (1).

17.
AI game programming wisdom / edited by Steve Rabin.

by Rabin, Steve.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: Hingham, Mass. : Charles River Media, c2002Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 A34 2002 c.1 (1), APIIT LibraryCall number: CD-27-18 (1).

18.
AI game programming wisdom 4 / edited by Steve Rabin.

by Rabin, Steve.

Material type: Text Text; Format: print optical disc; Literary form: Not fiction Publication details: Australia ; United States : Course Technology, Cengage Learning, c2008Other title: Artificial intelligence game programming wisdom 4.Online access: Table of contents only Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 A34 2008 c.1 (1), APIIT LibraryCall number: CD-36-21 (1).

19.
Microsoft XNA game studio creator's guide : an introduction to XNA game programming / Stephen Cawood, Pat McGee.

by Cawood, Stephen | McGee, Pat.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: New York : McGraw-Hill, c2007Other title: XNA game studio creator's guide.Online access: Table of contents only | Publisher description | Contributor biographical information Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 C39 2007 c.1 (1).

20.
The ultimate guide to video game writing and design / Flint Dille.

by Dille, Flint.

Material type: Text Text; Format: print ; Literary form: Not fiction Publication details: New York : Watson-Guptill Publications, 2007Availability: Items available for loan: APU LibraryCall number: QA76.76.C672 D52 2007 c.1 (1).